Wednesday, March 30, 2011

T4 Update

T4 Update

Dear Players,
here is a list with the updates, changes and bug-fixes included in the T4 game code update which will be implemented on March 28th.

Game account and features

* Game account
o sitter rights restrictions reviewed/improved/corrected
o account settings: in MH account you can see notices that disappear when you click again. Fixed.
o there are accounts without a village or without adventures. Fixed.
o division by zero in alliance overview. Fixed.
o sitters are not deleted when the sitted account is deleted. Fixed.
o report deletion optimized

* Market
o if you accept an offer on page X then you jump back to page 1. Fixed.
o tab order is .. unexpected. If you entered the maximal duration and press the tab key then you go to the logout button instead of the ok button. Fixed.

* IGMs
o BB-Code for reports doesnt work with all valid parameters and URLs. Fixed.
o Preview removes line breaks. Fixed.

* Alliance
o alliance overview stats: black frames around bars removed
o 2 language variables for 'name' to make it possible to differ between the name of something and the name of somebody
o it's possible to have more than 3 confederations. Fixed.
o players that are in no ally were not shown in last attacks. Fixed.

* Layout
o dorf1.php: village production per hour: "per hour" is now written in the title instead of after the number for each ressource. This way there shouldnt be line breaks anymore in any language.
o serveral images added to the background image in order to reduce data traffic and load times.
o serveral map changes about the images and generating of the images in order to reduce data traffic and load times and transfer times.

* Map
o in 3rd zoom level the Y-Ruler scale is in steps of 10 now
o "center on map" link built in again


Hero, items and auctions

* Inventory: stackable items misplaced. Fixed.
* Appearance: some small corrections of the drawings and files.
* Auction: misplaced item counters in auctions (sell item). Fixed.
* auctions: remaining time get extended when we have to install a backup (else they would finish instantly after end of maintenance)
* auctions: some auctions were removed without sending the item. Fixed.
* auctions: last bidder deletes finished auction. Fixed. Finished auctions are removed automatically after 7 days now.
* auctions: finished auctions stay in system for 7 days. even when all player deleted it in their auction list.
* hideout: sending hero for reinforcement deactivates the hide option. Fixed.
* several hero units in one account. Fixed.
* item bandages: reviving 0 troops when hero (alone) is reinforcing. Fixed.
* item artworks: when using 10 artworks only 1 artwork was used. When using 9 artworks 9 artworks seemed to be used but after refresh you could find 8 artworks and 1 artwork in inventory. Fixed.
* adventures: you can find units of your strongest troop type in first 10 adventures. Fixed. You can only find units of your first troop type.
* when you give skill points the page does not reload each time
* hero is not deleted completly when an account is deleted. Fixed.
* logging of item usage incorrect. Fixed.

Natars and WW villages

* Natars:
o have no hero that causes problems when viewing their profile. Fixed.
o there are natars villages (taken from deleted players) with resource fields level 11 and higher. Fixed. Maximal level is 10.
o stationed troops: natars village with 5 inhabitants holds 72 spearmen. Fixed. Troops from deleted players are not converted into natars units anymore. Instead natars get a random but much more balanced amount of troops when taking a deleted players village.
o the speed that natars upgrade buildings and train troops depends on the speed of the server now
o natars have more than 1 capital. Fixed.
o attacks to villages of deleted players land in natars capital when using repeat attack funtion. Fixed. The repeat attack button is not shown anymore when the target village doesnt exist.
o amount of natars villages bigger than the database limitation. Fixed. Limitation is correct now. The number of villages is repaired automatically during the night.

* WW villages
o ww village: building on building area 25 and 29 is not possible. Fixed.
o ww village: a ww village could remain as last village of an account. Fixed. WW vilages dont count as last village anymore.
o the not usable building plots changed. Not usable now are area id 21, 26, 30, 31 and 32
o rally point has a different image than in usual villages
o ww villages: if a player that holds a ww village deletes his/her account the ww village will be automatically recreated with same id
o there is a ww village in a lake. Fixed. This cant happen now anymore.

Gold Club and Plus Account features

* Plus-Account Feature: Cropfinder doesn't find squares with bonus higher than 75%. Fixed.
* NPC trade for resurrecting the hero changes resources not as expected. Fixed.
* NPC trader: double click may cause double payment. Fixed.
* IGM archive: nightly deletion routine may delete archived IGMs. Fixed.
* building master: "start of construction unknown" even when there are enough resources. Fixed.

* raid list:
* you can add attack the village that you attack from. Fixed. "you cant choose the home village of the troops as attack target" is shown now if you try to add the village to your farm list.
* temporary ban when sending alot of raids at same time (raid lists with about 100 used slots). Fixed. Sending raids optimized.
* sum of needed and available units is not shown when you sorted the list. Fixed.
* if you attack 2 villages that are in same distance to you, then only one village is shown in last attacks. Fixed.
* sorting doesn't work. Fixed.
* you can attack the wilderness. Fixed.

Low-resolution version

* when logging in players can choose to load a low res version (details see below)
* unnecessary images removed: building images in instructions and building details, artefact images in treasury->artefact details, quest images in quest details, images in reports (not the icons of course), images in map->square details (beautiful landscape of oases, etc), big troop unit images
* smaller images (file size) everywhere
* new images with less details (e.g. background images)
* map contains completely new and less different images
* village resource configuration (4|4|4|6, 1|1|1|15, etc) wasn't shown for occupied map squares - fixed.

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