Monday, March 28, 2011

[Information] All Servers: Medals explained!

[Information] All Servers: Medals explained!

MEDALS ON TRAVIAN
What are medals?With the implementation of T3.1, Travian introduced player and alliance medals onto the servers. These are awarded each week to players who manage to appear and stay in the Top10 from Monday-Sunday.

The Top10s are reset weekly on Monday at 0:00am.

How can I obtain one?Currently there are 4 different categories of medal and some special medals:
  • Highest Climbers Medals
  • Best Attackers Medals
  • Best Defenders Medals
  • Best Raiders Medals
  • Bonus Medals
  • Limited Edition Medals
  • Medals for Alliances
and not yet released:
  • Best Traders Medals
  • Medals for Heroes

To earn a medal, you must be the best in one section that week.

Highest ClimberThese medals are awarded for players who climb the most ranks in population. For the majority of the server, these are awarded to newly registered players who can jump from 21000 to 3000 in a matter of days, giving them a lead of 18000 climbed positions. However once registration is closed for a server (during and after Artefact release), the medals are easier to claim by existing players increasing ranks by conquers and smaller population gain. Often referred to as the 'Simmer Medal', it isn't held in very high regard.



Best Attacker
These medals are awarded to players who have killed the most troops; it is calculated per wheat consumption, not per unit total. So a player who kills 200 druidriders, will have a total of 400 kills, as the 200 druids ate a total of 400 wheat. The kills can be accumulated through raids, attacks, conquer attempts, oasis captures and even attacking yourself. Your hero does not need to be present for the kills to count. If you look below, there is a possible Hero's Medal to be introduced in a later version of Travian that will encourage players to use the accompanying unit more often and earn medals purely for doing so.



Best Defender
These medals are awarded to players who have killed the most enemy troops while defending their empire. It is calculated based on how many troops have died at your own villages and oases, not how many troops your own defence has killed elsewhere. Kills are calculated the same way as the Attackers Medal; by wheat consumption of the unit rather than unit number. Your hero does not need to be present for the kills to count. Troops which die at the hand of your Wall or Residence are included. But troops caught in your traps are prisoners, not dead, and will not have any effect on the total.



Best Raider
These medals are awarded to players based on the cumulative resource total they are able to raid in 7 days. If the player is raided themselves and loses resources to another player, this is deducted from the cumulative total of resources gained. Players who view Top10 can see a negative number next to their name if they have failed to earn back the resources stolen from them. This plays a large part in the Alliance Raiders Medal; also calculated cumulatively between all members of that alliance, if a member is repeatedly farmed, it is deducted from the alliance total.




Bonus MedalsThese medals are awarded for combination bonuses, when a player manages to be a top attacker and defender in the same week. They are not awarded to a player who owns an attacker and defender medal from different weeks.



Limited Edition MedalsThese medals were issued to players who turned up to the Travian Meet in Hammelburg, Germany in 2009. The meet-up was arranged by the staff at .COM and publicized on their forum as an open invite event. There is a photo album documenting this meet which can be found here: [link]. The medals cannot be earned or awarded to anyone who did not attend this event.



Medals for AlliancesHere are the images used for alliance medals, exactly the same as player medals but with the added olive branches. Olive crowns symbolize a token of victory and are most commonly seen used in the Olympics. Only positions 1st - 10th are available to alliances, it is not possible for alliances to earn medals for being in the Top10 multiple times or achieving attack and defence in the same week.



How to put medals into your profileIf you are successful in winning a medal, you will not be notified by Travian in-game. To find out if you have earned any, you must go to »Edit Profile. Below, there will be a table which lists the name of your medal, the position you came, the week it happened, and a code to write into your profile. Travian introduced "Quest 13: Dove of Peace" to help players understand where to find codes and how to make them appear, so from now on any new medals and codes will be displayed under [#0]. Each code is specific to you and your account; you cannot display a medal twice, and you cannot display another person's medal.



MEDALS NOT YET RELEASED
Best Trader
These medals are yet to be released in any available version of Travian, so we don't know how they are achieved yet. This set is aimed Traders, possibly awarded for overall trades on the marketplace or cumulative profit per trade. For example, if you trade 500 wheat and receive 1000 iron, you are awarded 500 points.



Medals for Heroes
These medals are yet to be released in any available version of Travian, so we don't know how they are achieved yet. This set is aimed at Heroes, possibly awarded to the amount of hit points gained in a week through defence and attacking combined (similar to Attacker/Defender medals), or the amount of levels increased (similar to Highest Climber medals). T3.1 saw the beginning of publicized Hero Ranks which can be accessed and viewed via the Statistics tab in-game.

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Information Travian Tools

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Hero & Adventure Questions

Why are there no more adventures in my list?
Adventures appear semi-randomly throughout the day on all T4 servers and are unique to you however you will only receive a certain number of adventures based on how long your account has been active.

At activation you get 3 adventures. After this you will receive: (Brackets are speed servers)

Day 1 - 3: 3 adventures each day (3 adventures every 8 hours)
Day 4 - 7: 2 adventures each day (2 adventures every 8 hours)
Day 8 - 21: 1.2 adventures each day (1.2 adventures every 8 hours)
Day 22 - end of server: 0.6 adventures each day (0.6 adventures every 8 hours)


Why do I sometimes get nothing on adventures?

After the first 10 adventures your rewards for going on adventures are completely random so you could be lucky and receive 10 helmets in a row but other times you will receive nothing. This isn't a bug in the game, it's just a way of adding risk to the adventures system.

What will I get in my first 10 adventures?
On all your adventures you will receive both hero health damage and experience but on top of this in the first 10 adventures you will definitely receive:

1x Nothing
1x A Horse
2x Resources
2x Silver
1x Troops (3 units to be exact)
1x A number of cages
1x Book of wisdom
1x A number of ointments


Why is my hero dying or taking loads of damage?

A key factor in deciding how much damage a hero takes in adventures is the strength of your hero, the higher your strength the less damage your hero will take during adventures. Also as time goes by the adventures will get progressively harder and that's why you need to increase the strength of your hero as the server continues, this can be done by adding your trait points to the fighting option or by equipping items which provide a strength boost.

What's the difference between a hard & normal adventure?

There are two main differences between hard and normal adventures, first of all hard adventures will provide you with roughly double the experience of a normal adventures and secondly the damage will be significantly higher. Will try and compare some reports to find out roughly how much higher.

Don't I need a Heroes Mansion to have a hero?

No you don't, in Travian 4 the only purpose of a heroes mansion is to allow you to capture oasis, it is no longer need if you wish to have a hero.

Have Oasis Changed in T4?

In Travian 4 there has been quite a significant change in that oasis can now hold up to 4000 in resources rather than the previous 1600 limit. In the grey zone of the map there are now 50% oasis for iron, clay & wood. However you still need a level 10, then a level 15 and then a level 20 heroes mansion to occupy oases.

Do heroes level up faster than before?

On Travian 4 the amount of experience needed before a hero increases in level has been greatly reduced and because of adventures more experience is available. So yes heroes level up significantly faster than in previous versions.

What makes the heroes of different tribes different?
Each tribal hero has two main factors that make them different to the other tribe's heroes. The main one is the weapons they can hold, there are five unique weapons for each tribe which only heroes of that tribe can hold. The second difference is the unique ability of that hero. These unique abilities are:

Roman Hero: Strength increase by 100 for each point instead of 80!
Teuton Hero: When hero is sent on a raid the raid gets 20% cranny dip!
Gaul Hero: When mounted they get +5 speed (+10 on Speed)


How long does a hero take to revive?

The amount of time a hero takes to revive is (level of the hero + 1) hours and is capped at 24 hours (12 hours on a speed server). The cost of reviving a hero is also capped.

Can my hero items be stolen/lost/plunder/given away?

In short hero items cannot be taken or lost in any circumstances. However you can sell your items at auction but there is no way to restrict who your items can be sold to.

What does stackable for items mean?

Stackable means you can have multiple units of that item in one tile space in your inventory and use more than one at once. For example because cages are stackable you are able to equip as many cages as you wish to your hero at one time, however for something like helmets which aren't stackable you are only able to use one at a time.

When do the higher tier appear?

Item Tier Dates

Level 1 - Start to day 75
Level 2 - Days 75 to 165
Level 3 - Day 165 onwards

Day amounts are for 1x speed.

How much Crop does my hero consume?

All heroes consume 6 crop per hour.

An attack came in but my hero didn't defend, why?

[I]In this situation you need to check that you haven't selected the 'Hero will not defend' option on the hero page, if this is checked your hero will not defend against attacks and will not gain experience.[/I

Which Animals are the best to capture?

All animals offer different defence against cavalry and infantary so it's a personal choice which you prefer to capture but to make it easier to decide I've included the statistics for each animal:


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[T4] Smithy values

[T4] Smithy values

As the smithy values are currently not available in the Answers please find below the construction cost of the smithy. Everything given below is for "normal" servers (means 1x speed).

Basic value to build a smithy:
180
250
500
160
4
00:33:20
CP 2

Resources needed for upgrading the smithy:
Code:
Level                
2      230     320     640     205
3      295     410     820     260
4      375     525     1050    335
5      485     670     1340    430
6      620     860     1720    550
7      790     1100    2200    705
8      1015    1405    2815    900
9      1295    1800    3605    1155
10     1660    2305    4610    1475
11     2125    3950    5905    1890
12     2720    3780    7555    2420
13     3480    4835    9670    3095
14     4455    6190    12380   3960
15     5705    7925    15845   5070
16     7300    10140   20280   6490
17     9345    12980   25960   8310
18     11965   16615   33230   10635
19     15315   21270   42535   13610
20     19600   27225   54445   17420
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Artefacts in ts10.travian.com



Whispered rumors echo through the villages, containing legends told only by the best of storytellers. They concern the Natars, Travian’s most fearsome warriors. It is every hero’s dream to slay them, every soldier’s goal. No one knows how the Natars grew to be so powerful, their soldiers so fearsome. Determined to discover the source of their power, an elite group of scouts is sent out to spy. They return a few hours later with terrified faces and wild theories: it seems the Natars’ power comes from mysterious items they call artefacts, which they had stolen from your ancestors. Manage to steal the artefacts, they say, and you can steal their power.

The time has come to reclaim the artefacts. Conspire with your alliance and assemble your warriors to retrieve these coveted objects. However, the Natars will not give the artefacts up without a fight… and neither shall your enemies. If you can manage to successfully repossess the artefacts and fend off your enemies, then you will be able to reap the rewards. Your buildings shall become incredibly strong and powerful, your troops much faster and more crop-efficient. Seize the artefacts, bring glory to your empire, and become the new legends for your successors.

(Story by Cryptid_Hunter)

The artefacts will appear to the server on
Thursday, March 31, 2011.


Notes:
* Artefacts can be captured immediately when they appear to server. They are NOT locked/banned at all.
* Registration is closed permanently at the artefact launch
* Please note that the reward for the climbers of the weeks will no longer be given after introduction of the artefacts.
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Saturday, March 19, 2011

New Grey Natarian Area of T4

All Wonder of the World villages are located in the centre of the map right from the
start of the server. If you take a look on the map, you will see a grey area in the
centre. That is the area controlled by the Natarian tribe. No player will spawn in that
area during account creation.
Settling in the grey area is dangerous. The Natarian tribe will launch several attacking
waves with catapults in an attempt to destroy the new village. If your village survives
those attacks, no further attacks will follow.
Villages located in that area do not produce any culture points. So if a player settles in
that area and survives the attacks, that village will not produce any culture points,
regardless of the buildings the player may build.
Natarian villages containing an artefact
Unlike Wonder of the World villages, Natarian villages containing an artefact are not
located on the map right from the start of the server. The villages will spawn randomly
after several month.

Source: Travian News International
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New Independent Natarian Villages in t4

Unlike oases, independent
Natarian villages are not
located on the map right from
the start. Instead, they will
gradually spawn all over the
map. Independent Natarian villages
are like regular villages in
terms of production. They
increase their resource fields
and construct new buildings. They will also build troops once in a while. Unlike oases,
those troops are built regularly in barracks or in stables and will not spawn instantly.
Players can raid, attack and chief independent Natarian villages. However, players
may not send reinforcements to the villages; Travian will prevent that automatically. If
a player uses their catapults to reduce the population to zero, the independent
Natarian village will vanish from the map like regular villages.
The independent Natarian villages will not
send reinforcements to another player or other
Natarian villages
their artificial intelligence might be improved in a
later Travian 4.x version. They might be able to
reinforce other Natarian villages or even to
players, but that upgrade is nothing more than an
idea currently.
The Natarian tribe does not count as a player. So attacking an independent Natarian
village will not cancel the beginners protection of a player.


Source: Travian News International
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